GITMA WORLD CONFERENCE 2020

Track Information

Persuasive & Transforming Technology

Chair

Agnis Stibe

Aim

The research on persuasive and transforming technology has been advanced for more than a decade to improve lives and help organizations succeed. The fundamental question still remains – with all the evolving innovations and digital revolution, do societies get happier and organizations more sustainable? It rather seems that many aspects of life nowadays are getting unbalanced despite this progress in building increasingly capable technological innovations. To facilitate debate and steer the discourse on the future of persuasive and transforming technology, the proposed track invites researchers and practitioners to share their scientific insights and practical applications to sustainably impact lives and organizations across the globe. Scholars and experts are welcome to expand our collective understanding beyond the limitations of oversimplified digital transformation, traditional change management, and stereotypical behavioral designs. The track aims at encouraging discussion around the current state-of-the-art and the future of persuasive and transforming technology and its diverse implications on private and public organizations. Submissions are expected from researchers and professionals representing a wide range of related fields, including change management, behavioral economics, gamification, nudging, persuasive technology, behavior change, information systems, user experience design, psychology, neuroscience, etc.

Topics


The track welcomes papers addressing the following and other technology related topics:

 

·         Transformative Technology

·         Socially Influencing Systems

·         Behavior Change Design

·         Transforming Wellbeing Theory

·         Change Management

·         Gamification

·         Transforming Sociotech Design

·         Persuasive Systems

·         Nudging

·         Brain and Neuroscience

·         Transforming Cities

·         Computer-Supported Influence

·         User Experience Design

·         Human-Computer Interaction

·         Psychology in Technology Interfaces

·         Ethics of Persuasive Technology