Information and Communication Technologies are an integral part of our personal, professional and social life. They are affecting our way to learn, communicate, work and interact with each other. We can now witness the emergence of new online behaviors giving birth to new cultural groups and communities and also new use practices that are affecting how people buy commodities, meet other people and socialize, express their opinions and claim their differences. While many of these phenomena present undeniable beneficial outcomes, in terms of social capital enhancement and knowledge dissemination for example, some negatives effects have also to be pointed out, such as technostress and information overload, lack of privacy, addiction to Internet and social media related behaviors, cyberbullying and malicious activities. The aim of this track to bring together researchers from different fields to think about these issues and provide theoretical insights and methodological tools to address them.
The track welcomes papers that cover the following topics (non exhaustive list):
Effects of culture on IT adoption and use. Culture refers here to at least 4 meanings: national cultures, corporate culture, cultural heritage institutions and industries and IT culture.
Adoption and use of social media by cross-national virtual teams
Hacker culture: emergence and impacts
IT Ethics, norms and legislations across cultures
IT values and generational effects (Generation Z vs Millennials, vs Generation X vs Baby boomers)
Factors influencing communities on the Internet
IT-related addiction and dependence
Social Media and online communities dynamics
Social media in politics
Cultural mediation by information systems on the Internet and/or in mobile environments.
Mobile computing societal impacts
Dark side of IT use in the organizational settings